Hello Triangle: An OpenGL ES 2.0 Example

This week you’ll learn what’s necessary to create an OpenGL ES 2.0 program that draws a single triangle. You’ll also learn how to create an on-screen render surface with EGL, load vertex and fragment shaders, create a program object and more. By Aaftab Munshi, Dan Ginsburg, Dave Shreiner. 0728

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Hello Triangle: An OpenGL ES 2.0 Example

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